Kenneth W. Bingham

case study · three.js · live and free to play

A whole 3D game, with one person directing and an AI writing the code.

Chomp 3D: Wally's Cairns Adventure is a complete browser game: seven levels across real places in Far North Queensland, a story with an ending, a points system and leaderboards. I designed it and made every decision; an AI wrote the code under rules I set, and nothing was called done until it had been run and tested.

The problem

Everyone has seen an AI write a small demo. The open question for a team is whether a person can direct an AI through something large, with many parts that have to keep working together, and come out with software that is finished, tested and live rather than a pile of half-working pieces.

A game is a hard way to answer it. It has to look right, feel right and run on a phone, and every change can quietly break something three levels away.

Why it is hard

What I did

I wrote the story, designed the levels, picked every place and character, and set the rules the AI worked under. The AI wrote the code in VS Code and ran the tests. The rules that mattered:

The proof

Try it

It runs in any modern browser, on a phone or a computer, with nothing to install: playbutterflyfx.com/chomp. It is free, has no ads, and saves your game on your own device.

What it does not claim

962unit checks
87browser checks
7levels
23klines of game code