Ten-plus-year senior engineer who designs and ships AI systems whose behavior is provable, not hoped-for. I build directive frameworks that hold against drift, agent loops that route by logic gates and minimal-surface decision boundaries, and full-stack platforms I own end-to-end — from manifold compiler to nginx config. Recent focus: AI systems architecture, deterministic agent design, and dimensional / manifold programming.
As personal portfolio work, I have designed and built complete production-grade platforms end-to-end — KensGames.com, TTLRecall.com, DimensionalProgramming.com, ButterflyFX.us — alongside multiple open-source projects on GitHub (kenbin64). These are demonstrations of skill, not commercial products or services for sale.
I also publish technical writing on Substack (@kbingh) covering AI architecture, dimensional computing, and system design.